- The majority of economic transactions take place through markets. Markets have a myriad of different structures. They are central in organizing production and allocating surpluses between participants. On some occasions, market participants cannot affect the outcome.

- However, on other occasions, market participants can follow complicated strategies to affect production allocation in their favor.
- What kind of strategies do market participants employ?
- How do the strategies of different participants interact?
- Do their strategies affect market efficiency besides allocation?

Structure

- Jonathan Lebed (Case Study)
- Markets, Strategies, and Game Theory
- Basic Foundations
- Current Field Developments

Learning Objectives

- Explain what a market is from an economic perspective?
- Illustrate why participants' interactions are central in determining outcomes and allocations?
- Review the fundamental market structures (monopoly and perfect competition).
- Give a high-level overview of the alternative market structures and competition strategies.

- Lebed is a former stock market trader.

- He was raised in New Jersey, US.
- He was prosecuted by the US Securities and Exchange Commission (SEC) for stock manipulation.
- Lebed reached an out-of-court settlement with SEC in 2000; He was 15 years old.

- Lebed is the first minor ever prosecuted for stock-market fraud.

- Lebed tools were
- an America Online (AOL) internet connection,
- an E*trade account, and
- four email accounts in Yahoo Finance Message Boards.

- SEC accused him of making his money through a
*pump and dump*strategy.

- Shortly after his \(11\text{-th}\) birthday Jonathan opened an account with America Online.

- He started building a website about pro-wrestling.
- At the age of 12, he invested \($8000\) (via his father) in the stock market, taken from a bond his parents gave him at birth.
- He started building an amateur investor website www[dot]stock-dogs[dot]com"
- At 14, SEC charges him with civil fraud.
- His mother closes his trading account.
- His father opens another account for him!

- Lebed forfeited \($285000\) in profit and interest he had made on \(11\) trades.

- He has never admitted any wrongdoing.
- He kept close to \($500000\) in profit.

People who trade stocks, trade based on what they feel will move and they can trade for profit. Nobody makes investment decisions based on reading financial filings. Whether a company is making millions or losing millions, it has no impact on the price of the stock. Whether it is analysts, brokers, advisors, Internet traders, or the companies, everybody is manipulating the market. If it wasn't for everybody manipulating the market, there wouldn't be a stock market at all…

(Jonathan Lebed, statement to his lawyer, Lewis, 2001)

- A market is
**perfectly competitive**if it has a large number of consumers and firms such that- the market does not suffer from any market failure (imperfect information, externalities, etc.),
- consumers and firms are price takers,
- consumers try to maximize their utility,
- firms try to maximize their profits.
- firms produce a homogeneous commodity or service, and
- there are no entry barriers in the market,

- Profits are zero in perfect competition.
Say that inverse demand and production cost are

\(p(q) = p_{0} + p_{1}q\) \((p_{0}>0, p_{1}<0)\)

\(c(q) = c_{1}q\)

Market price is equal to the firms' marginal costs, i.e., \(p_{c} = c_{1}\), which implies that

\(q_{c} = -\frac{p_{0} - c_{1}}{p_{1}}\).

The total welfare is equal to the consumer's surplus

\(W_{c} = \Pi_{d,c} = \frac{\left(p_{0} - p_{c}\right) q_{c}}{2} = -\frac{\left(p_{0} - c_{1}\right)^2}{2 p_{1}}\)

- Is price taking behavior an appropriate assumption for monopolies?

- The justification for price taking is based on competition.
- Attempts to change prices do not work because other firms do not follow them.
- However, this is not a valid argument in a single seller market.
- A firm (or a consumer) is a
**price setter**if it can influence the market price of the products it produces (consumes). Price setters consider market prices as (at least partially) endogenous.

- Perfect competition requires that a large number (formally an infinite number) of firms (sellers) exist in the market.

- What about the other extreme case of a single firm in a market?
- A market structure with exclusive possession of supply by a single seller is called a
**monopoly**. The single firm (or seller) in a market is called a**monopolist**. - Market demand and firm demand are identical in monopolistic markets.

- The monopolist sets the price of the commodity it produces using a markup.
- The monopolist pricing rule can be calculated by \[p_{m} = \frac{\text{Marginal Cost}}{\frac{1}{\text{Demand Elasticity}} + 1}\]

The monopolist makes profit

\(\pi_{m} = -\frac{\left(p_{0} - c_{1}\right)^2}{4 p_{1}}\).

The consumer's surplus is

\(\Pi_{d,m} = \frac{\left(p_{0} - p_{m}\right) q_{m}}{2} = -\frac{\left(p_{0} - c_{1}\right)^2}{8 p_{1}}\).

Therefore, the total welfare is

\(W_{m} = - \frac{3\left(p_{0} - c_{1}\right)^2}{8 p_{1}}\).

- The transaction cost theory of the firm focusing on the firm relation to the market started developing in the 1930's.
- Managerial and behavioral theories of the firm focusing on internal organization have started developing in the 1960's.
- Industrial organization is an economic field that builds on the theory of the firm and examines the interactions of market participants and the welfare properties of market structures.

- For economics, markets are the primary coordination mechanism of production and allocation.
- When studying competition and market structure, it is convenient to abstract from organizational aspects and consider the firm a black box.
- Based on this, various firm models can be used to analyze competition in the market (monopoly, oligopoly, perfect competition, etc.)
- Monopoly and perfect competition are simple models that ignore the interactions of market participants.
- In reality, however, firms use various strategies based on prices and quantities to compete in a market.

- In most real-life situations, economic agents do not operate in isolation. Their gains and losses depend not only on their own choices but also on the choices of others.

- Markets are typical examples of economic situations where social interactions matter.
- How can we study social interactions in economics?
- How do economic agents compete and coordinate with each other?
- What are the social dilemmas that arise in such situations?

Structure

- Street Fighter Mechanics (Case Study)
- Basic Concepts
- Examples with pure strategy equilibria
- Examples with mixed strategy equilibria
- Current Field Developments

Learning Objectives

- Explain why social interactions can lead to social dilemmas.
- Explain how game theory models social interactions.
- Describe the concept of equilibrium in models with interactions.
- Illustrate the concept of pure strategy equilibrium in static settings.
- Illustrate the concept of mixed strategy equilibrium in static settings.

- Street Fighter II: The World Warrior is a fighting game released in 1991.

- It was originally released in arcade.
- It reestablished the arcade competition from high score chasing to one-vs-one play.
- It inspired competitive video game tournaments in the early 2000s.
- Today the e-sports market is valued more than a billion dollars.
- Why was Street Fighter II so successful?

- Grapplers are (typically large) slow characters that have powerful grappling moves.

- The execution of these moves requires the avatars to be close.
- Command grabs are special grappling moves that cause a lot of damage.
- But they are very slow.

- Grabs do not work if the defender jumps vertically (neutral jump).
- Moreover, because command grabs are so slow, the defender can punish the grappler on his way down.

- Instead, the grappler can do a normal grab which recovers faster.
- In addition, with the fast recovery, the grappler can punish the defender in the air using a follow up, anti-air move.

- An alternative option for the defender is to counter the grab with a technical counter.
- This tactic avoids the normal grab and anti-air punishment.

- However, it is vulnerable to the grappler's command grab.
- How do players resolve this situation?

- For some social interactions, individual interests do not always work in favor of society as a whole.

- Individual producers' interests suggest using cheap, brown instead of more expensive, green technologies.
- However, if all producers act in this way, pollution is increased, and the lives of everyone become worse off.
- A
**social dilemma**is a situation in which actions taken independently by agents pursuing their individual objectives result in inferior outcomes to other outcomes that are feasible if agents coordinate.

- Game theory is the main apparatus used for examining social interactions.

- A
**game**is a description of a social interaction specifying- the players (who is participating?),
- the feasible actions (when is someone playing? What can she do?)
- the information (what is known by players when making their decisions?)
- the payoffs (what is the outcome for each possible combination of actions?)

- In the games that we will examine, the utilities and the choices of players are common knowledge.
- Common knowledge is information that is known and understood in the same way by all the players of a game.
- There is an element of infinite recursion in the idea of common knowledge.

- The agents of a game have
**common knowledge**of a property \(P\) when they all know \(P\), they all know that they know \(P\), they all know that they all know that they know \(P\), etc.

- Each player in a game has one or more decisions to make.

- A single choice made at a particular decision node is called an
**action**. - The collection of all actions of a player in a game is called a
**pure strategy**(or simply**strategy**when it is understood from context that it is pure). - In games where a player has a single decision to make, her actions and strategies coincide.

- Games can be represented in various ways.
- The representations are not always interchangeable.
- Some games admit only certain representations. Others can be represented in multiple ways.
- Each representation has certain advantages.

- Simple games can be represented using a table documenting the primitives of the game.
- This representation is called the
**normal form**of a game.

- The
**extensive form**of a game is a representation in terms of a tree. The extensive form depicts more information than the normal form:

- It illustrates the order in which the players act.
- It illustrates the information available to each player.

- If a player has the same information at two (or more) nodes, the nodes are connected with a dotted line.
- An
**information set**is a collection of decision nodes that the player making decisions cannot distinguish at the time of decision. - The player knows that she is located at one of the nodes of the information set, but she does not know at which one of them.

- Given a player's strategy, what is the best strategy with which the other player can respond?
- A
**best response strategy**is a strategy that maximizes a player's payoff for given strategies of the remaining players of the game. - The
**best response mapping**is an association that gives the strategies that maximize a player's payoff for each combination of strategies of the remaining players of the game. - \(B_{A}(Left) = \{ Bottom\}\), \(B_{A}(Right) = \{ Bottom\}\)
- \(B_{B}(Top) = \{ Left\}\), \(B_{B}(Bottom) = \{ Left\}\)

- On some occasions, a player can choose a strategy that makes her better off irrespective of the strategies chosen by other players.
- A strategy that, for all strategies other players can choose, gives a higher payoff to a player compared to every other strategy available to her is called a
**dominant strategy**.

- \(Left \succ_{B} Right\)

- A collection of strategies, one for each player, such that each strategy constitutes a best response to the remaining players' strategies is called a
**Nash equilibrium**. - In short but less accurate, a Nash equilibrium is a collection of mutual best responses.
- Intuitively, a Nash equilibrium is a collection of strategies from which no one has an incentive to deviate.

- \(NE = \left\{ \left\{ Bottom, Left \right\} \right\}\)

- Nash equilibria do not say how, why, or whether these strategies are reached in a game.
- The definition of Nash equilibria suggests that if they are reached, then there is no incentive for anyone to change her behavior.

- Nash equilibria are not unique.
- Multiple situations in a game may constitute points from which no one wants to deviate.
- The payoffs of the players in different Nash equilibria can be significantly different.

- \(NE = \left\{ \left\{ Bottom, Left \right\}, \left\{ Top, Right \right\} \right\}\)

- No. Nash equilibria can be Pareto inefficient.
- A classic example is the prisoner's dilemma.

- Back to the Street fighter mechanics

- Is there no Nash equilibrium in this case?

- Pure strategies are collections of actions, one for each decision to be made.
- Sometimes the players prefer to choose strategies based on some randomization rule.
- Players can randomize by assigning the probabilities (weights) with which they use their pure strategies.
- A distribution over the player's pure strategies is called a
**mixed strategy**.

- The grappler has two pure strategies (\(Command\ Grab\) and \(Normal\ Grab\)).
- The mixed strategy \((p, 1-p)\) assigns probability \(p\) to choosing \(Command\ Grab\) and probability \(1-p\) to choosing \(Normal\ Grab\).

- Finite games always have at least one Nash equilibrium in mixed strategies (Nash, 1950).
- A
**finite game**is a game in which the number of players, actions, and decision nodes are finite.

- The grappler performs a \(Command\ Grab\) with probability \(p\) and a \(Normal\ Grab\) with probability \(1-p\).
- The grappler chooses these probabilities so that it makes the defender indifferent between \(Neutral\ Jump\) and \(Tech\) (why?).

\[\underbrace{2p + (-2)(1-p)}_{\substack{\text{Expected payoff when}\\ \text{the defender chooses }\\ Neutral\ Jump}} = \underbrace{(-3)p + 0(1-p)}_{\substack{\text{Expected payoff when}\\ \text{the defender chooses }\\ Tech}} \implies p = \frac{2}{7}.\]

- Similarly the defender mixes \(Neutral\ Jump\) with \(q\) and \(Tech\) with \(1-q\), such that

\[\underbrace{(-2)q + 3(1-q)}_{\substack{\text{Expected payoff when}\\ \text{the grappler chooses }\\ Command\ Grab}} = \underbrace{2q + 0(1-q)}_{\substack{\text{Expected payoff when}\\ \text{the grappler chooses }\\ Normal\ Grab}} \implies q = \frac{3}{7}.\]

- There is no pure strategy Nash equilibrium.
- However, there is a symmetric mixed strategy equilibrium in which both players randomize using \(\left(\frac{1}{3}, \frac{1}{3}, \frac{1}{3}\right)\).

- Game theory has a deep theoretical basis and a wide variety of applications.
- In the last 60 years, it grew up to be one of the most active research areas in many sciences.
- Current game theory models in economics involve behavioral biases and cognitive limitations (e.g., rational inattention).
- Game theory is also used in political sciences to analyze topics ranging from voters' behavior to war conflicts.
- Computer science uses game theory concepts and tools to develop artificial intelligence agents.
- In biology, game theory has been used to describe some social aspects of evolutionary processes.

- Social dilemmas are situations in which private actions can lead to inferior social outcomes.
- Social interactions can be analyzed using game theory.
- Social interaction settings can be either static or dynamic.
- Equilibria in social interaction settings are situations from which no one has an incentive to change her behavior.
- Such equilibria are not necessarily economically efficient.

- Many real markets are neither perfectly competitive nor monopolies. Instead, they are oligopolies comprised of a small number of firms that have large enough market shares and can influence prices.

- Nonetheless, firms' profits do not exclusively depend on their own choices. Their small numbers allow them to utilize a variety of competition strategies.
- How do firms strategically interact?
- What means do they use to compete?
- How do the welfare outcomes of oligopolies compare to those of monopolies and perfect competition?

Structure

- Microsoft’s Pricing Strategies (Case Study)
- Basic Concepts
- The Cournot and Bertrand Models of Duopolies
- Extensions to Oligopolies with More Firms
- Spatial Competition
- Current Field Developments

Learning Objectives

- Describe oligopolies with competition in quantities and their welfare output.
- Describe oligopolies with competition in prices and their welfare output.
- Contrast the welfare outcomes with the perfectly competitive welfare.
- Illustrate the differences between the results of various modes of competition.

- In the early 1980s, several companies were competing in the operating system market of IBM-compatible PCs.
- In the 1990s and 2010s, Microsoft dominated the operating system market.
- In 2020s Microsoft's dominance stopped, and its operating system is nowadays the second most used.

- How did Microsoft manage to dominate the operating system market?
- How did it lose its primacy?

- In the early 1980s, the common practice of operating system companies was to charge hardware manufacturers for each operating system copy installed in a computer.

- Microsoft offered an alternative plan.
- Charge computer manufacturers based on (the past number of) built computers.
- The manufacturer was paying a general licensing fee and then could install the operating system in all the computers it produced.
- Microsoft was offering low-priced licensing contracts making their operating system (MS-DOS) very attractive to manufacturers.

- Effectively, manufacturers could purchase Microsoft's operating system at much lower prices than the operating systems of other software companies.
- A manufacturer had to pay \($50\ -\ $100 \) for installing an alternative operating system on an additional machine.
- It cost nothing to install MS-DOS on an additional machine once a licensing contract with Microsoft has been signed.
- MS-DOS ended up being the default operating system

- Android is a community (open source) operating system for mobile devices based on the Linux kernel.
- The wide use of smartphones and tablets drastically changed the operating system market.
- Although Microsoft offered an operating system suitable for smartphones and tablets, it did not manage to keep its primacy.

StatCounter

- Android is free. Anyone can install the operating system on her device after accepting the terms and conditions.
- For mobile device manufacturers, Android is a cheaper operating system alternative for their products.
- This leads to more competitive prices for consumers too.
- Microsoft's operating systems lost their primacy in the overall operating system market in \(2017\).
- Microsoft's operating systems are still dominant in less portable devices, such as desktop PCs and Laptops.
- The rise of Android has also impacted Microsoft's pricing strategies for its desktop operating systems.
- Licensed users were able to upgrade to the last two versions of Microsoft's operating system without paying for a new license.

**Oligopoly**refers to market structures with a small number of interdependent firms.- Oligopolistic firms typically compete using non cooperative strategies.
- On some occasions, firms collude and use cooperative strategies.

- Oligopolies may compete using pricing strategies or by choosing quantities.
- Different means of competition strategies crucially affect the market outcome.
- The means of competition is a decisive component of the market structure.

- Oligopolies have used explicitly written collusive strategies in the past (e.g., cartels).
- Nowadays, collusion is usually illegal.
- Instances of tacit collusion have also been documented.
- Tacit collusion strategies do not require explicit contracts or communication.

- The
**Cournot**model of oligopoly describes a market structure with two or more firms such that- the market does not suffer from any market other failure (imperfect information, externalities, etc.),
- no other firms can enter the market,
- firms sell a homogeneous product,
- firms try to maximize their profits,
- consumers are price takers; firms are simultaneously choosing the quantities that they produce, and
- consumers try to maximize their utility.

- Each firm solves

\[\max_{q_{i}} \left\{ p(q_{1} + q_{2}) q_{i} - c(q_{i}) \right\}.\]

- The necessary condition for each firm is

\[p'(q_{1} + q_{2}) q_{i} + p(q_{1} + q_{2}) = c'(q_{i}).\]

- From these conditions, the two best responses are obtained

\[q_{i} = b_{i}(q_{j}) \quad\quad (i\neq j).\]

- Solving the system of these two equations gives the equilibrium point (if it exists).

- For inverse demand and costs given by

\begin{align*}
p(q) &= p_{0} + p_{1} q \quad &&(p_{0}>0,\ p_{1}<0)\\
c(q) &= c_{1} q \quad &&(c_{1}>0).
\end{align*}

- The best responses become

\[q_{i} = \frac{c_{1} - p_{0} - p_{1} q_{j}}{2 p_{1}}.\]

- The equilibrium quantities are given by

\[q_{i} = \frac{c_{1} - p_{0}}{3 p_{1}}.\]

- The profits are symmetric and can be calculated as

\[\pi_{i} = -\frac{(c_{1} - p_{0})^{2}}{9 p_{1}}.\]

- We extend the problem by allowing \(n>2\) firms that simultaneously choose their supplied quantities.
- Each firm solves

\[\max_{q_{i}} \left\{ p\left( \sum_{j=1}^{n} q_{j} \right) q_{i} - c(q_{i}) \right\}.\]

- Analogously to the two-firm case, we obtain \(n\) best response functions

\[q_{i} = b_{i}\left((q_{j})_{j\neq i}\right) \quad\quad (i = 1,... , n).\]

- Solutions to the system of best responses (if any) are the Nash equilibria of this oligopoly model.

- Suppose inverse demand is given by

\begin{align*}
p(q) &= p_{0} + p_{1} q .
\end{align*}

- All firms have (symmetric) costs

\begin{align*}
c(q) &= c_{1} q .
\end{align*}

- The best responses become

\[q_{i} = \frac{c_{1} - p_{0} - p_{1} \sum_{j\neq i} q_{j}}{2 p_{1}}.\]

- The equilibrium quantities are given by

\[q_{i} = \frac{c_{1} - p_{0}}{(n + 1) p_{1}}.\]

- The total quantity is

\[q = \sum_{i=1}^{n} q_{i} = \sum_{i=1}^{n} \frac{c_{1} - p_{0}}{(n + 1) p_{1}} = \frac{n}{n+1}\frac{c_{1} - p_{0}}{p_{1}},\]

- So, the market price becomes

\[p(q) = p_{0} + p_{1} n \frac{c_{1} - p_{0}}{(n + 1) p_{1}} = \frac{n c_{1} + p_{0}}{n + 1}.\]

- Profits are then

\[\pi_{i} = -\frac{(c_{1} - p_{0})^{2}}{(n + 1)^{2} p_{1}}.\]

- The case of two firms can be obtained by replacing \(n=2\) in the above results.

- We can also obtain the solution of the monopoly problem if we set \(n=1\).
- With \(n=1\), we get the monopolistic profit

\[\pi_{1} = -\frac{(c_{1} - p_{0})^{2}}{4 p_{1}}.\]

- Profits decrease as the number of firms in the market increases.
- The limiting case is

\[\pi_{i} \xrightarrow[n\to \infty]{} 0.\]

- In addition, \(p(q) \to c_{1}\), \(q_{i}\to 0\), and \(q\to\frac{c_{1}-p_{0}}{p_{1}}\) as \(n\to\infty\).
- The production of each firm becomes negligible, and the total market quantity and price approach those of perfect competition.

- Suppose that both firms \((i, j \in \{1,2\})\) have the cost function

\[c(q_{i}) = 4 q_{i}.\]

- Let market inverse demand be

\[p(q_{i} + q_{j}) = 28 - 2 \left(q_{i} + q_{j}\right).\]

- Each firm maximizes its profits

\[\max_{q_{i}} \left\{ \left( 28 - 2 \left(q_{i} + q_{j}\right) \right) q_{i} - 4 q_{i} \right\}.\]

- The necessary condition for each firm is

\[28 - 2 q_{j} - 4 q_{i} = 4.\]

- Solving for \(q_{i}\) gives the best response of firm \(i\)

\[q_{i} = \frac{24 - 2 q_{j}}{4}.\]

- Combining the two best responses gives the Nash equilibrium

\[q_{i} = 4 = q_{j}.\]

- Profits are then

\[\pi_{i} = 32.\]

- The
**Bertrand**model of oligopoly describes a market structure with two or more firms such that- the market does not suffer from any market other failure (imperfect information, externalities, etc.),
- no other firms can enter the market,
- firms sell a homogeneous product,
- firms try to maximize their profits,
- consumers are price takers, and firms are simultaneously choosing prices, and
- consumers try to maximize their utility.

- Suppose that both firms \((i, j \in \{1,2\})\) produce at a marginal cost equal to \(4\).
Let the demand for firm \(i\) be

\begin{align*} d_{i}(p_{i}, p_{j}) = \left\{\begin{aligned} &10 - \frac{1}{2}p_{i} & p_{i} < p_{j} \\ &5 - \frac{1}{4}p_{i} & p_{i}=p_{j} \\ &0 & p_{i} > p_{j} \end{aligned}\right.. \end{align*}- The firm with the lowest price gets all the demand.
- If prices are equal, demand is equally split.

- Suppose that firm \(j\) sets a price \(p_{j}\) that is greater than the marginal cost of firm \(i\) (i.e., \(4\)).
- Firm \(i\) can undercut by a small amount and grab all the market. For instance, set price \(p_{i} = \frac{p_{j} + 4}{2}\).
- Thus, firm \(j\) can only set a price equal to firm \(i\)'s marginal cost.
- Analogous arguments hold for firm \(i\)'s pricing strategy.

- The only possible equilibrium is to set prices equal to the (common) marginal cost.
- Firms do not have any incentive to deviate.
- Setting lower prices leads to losses.
- Setting higher prices leads to zero profits.
- Even with two firms, price competition leads to prices similar to perfect competition.

- There are two firms on a street.
- Points on the street are given by \([0, 1]\).
- Each firm chooses a point.
- Firms have the same cost and charge the same price.
- Customers on the street prefer the firm that is the closest.

- If firm \(2\) chooses \(x_{2} > \frac{1}{2}\), firm \(1\) would like to undercut by a small amount and set \(x_{1} = x_{2} - \varepsilon > \frac{1}{2}\).
- Then firm \(2\) has a profitable deviation by changing to \(x_{2} = \frac{1}{2}\).
- Thus any \(x_{2} > \frac{1}{2}\) cannot be an equilibrium.
- Similarly, any \(x_{2} < \frac{1}{2}\) cannot be an equilibrium.
- Analogous arguments hold for firm \(1\) because of symmetry.

- Therefore, the only possible equilibrium is \(x_{1} = \frac{1}{2} = x_{2}\).
- Firms split the market and make equal profits.
- Any deviation leads to fewer profits for the firm that moved.

- There are two main types of extensions of the basic models (Cournot and Bertrand).
- Extensions incorporating dynamic decisions (see Dynamic Competition topic) and
- Extensions incorporating decisions under uncertainty (see Competition with Incomplete Information topic)

- Oligopoly models are primarily used in industrial organization to examine
- market power,
- pricing strategies,
- competition policies, and
- R&D and innovation.

- Some recent micro-founded, general equilibrium macro models use oligopoly models to describe markets with frictions.

- Competition is not always perfect.
- In reality, a few large firms have the lion’s share in many markets.
- Such markets are described by oligopoly models.
- Depending on how firms compete (prices or quantities) and the number of firms, oligopoly models give predictions with welfare properties that range from perfect competition to monopoly.

- Strategic interactions and social dilemmas can sometimes be understood in terms of one-shot sandbox cases. In such settings, where time is neglected, promises, threats, and reputation play no role.

- However, players have many additional strategies available whenever there is a future, and they can use promises and threats to achieve very different outcomes compared to the atemporal cases.
- How does time affect the outcomes of social interactions?
- Why is reputation important whenever time is involved?
- How can players incorporate time into their strategies?

Structure

- Buying an Empire (Case Study)
- Repeated Games
- Sequential Games
- Backward Induction and Subgame Perfect Equilibria
- Current Field Developments

Learning Objectives

- Illustrate the relevance of time in social interactions.
- Explain how incorporating time can affect the results of interactions.
- Describe the role of backward induction when analyzing dynamic interactions.
- Illustrate the concept of subgame perfect equilibrium in dynamic settings.
- Explain how move order and patience affect the bargaining power of interacting agents.

- Auctions are typical examples of economic interactions studied by game theory.

- One of the most significant historical auctions took place in 193 AD.
- The auction for the throne of an empire!

- The Praetorian guard was an elite unit of the Roman army.

- The guards were placed in Rome, mostly serving as bodyguards and spies of Roman emperors.
- Over the years, the Praetorian guard became very influential in Roman politics.
- On some occasions, they had overthrown emperors and proclaimed their successors.

- Commodus was the Roman emperor from 176 to 192 AD.

- He was assassinated in 192 AD by a wrestler in a bath.
- The assassination conspiracy was directed by one of his most trusted Praetorians, Quintus Aemilius Laetus.
- Pertinax, who was also a conspirator, ascended to power and paid the Praetorian guards \(3000\) denarii premium.

- Pertinax was assassinated three months later by a group of guards!

- The Praetorian guards put the empire up to auction, taking place at the guards' camp.
- The throne was to be given to the one who paid the highest price.
- Titus Flavius Claudius Sulpicianus, Pertinax's father-in-law, made offers for the throne (in the camp).
- Didius Julianus arrived at the camp finding the entrance barred.
- He started shouting out offers to the guards.

- The auction lasted for hours.

- In the end, Sulpicianus promised \(20000\) sesterces (\(5000\) denarii) to every soldier.
- Julianus then offered \(25000\) sesterces (\(6250\) denarii)
- The guards closed the deal with Julianus.
- They opened the gates and proclaimed Julianus as emperor.

- Julianus ruled for \(66\) days!

- He was very unpopular with the Roman public because he acquired the throne by paying instead of conquering it.
- He was killed in the palace… by a soldier.
- His last words were: "But what evil have I done? Whom have I killed?"

**Repeated games**are games played on a finite or infinite number of dates, and at each date, the same strategic interaction is repeated.- The repeated strategic interaction at each date is called a
**stage game**. - When there is a future, threats and promises can be used to sustain cooperation.
- Nevertheless, this can only happen if threats and promises are credible.

- Consider the static prisoner’s dilemma again.
- There is a unique Nash equilibrium in which players do not coordinate (i.e., they both confess).

- Can this change if the game is repeated?

- Suppose that the static prisoner's dilemma is used as the stage game of a repeated game with an infinite time horizon.
- The payoff of all future dates is discounted by \(0 <\delta < 1\).

- One equilibrium is to play the stage game's Nash equilibrium at each date.
- Player \(i\) gets a payoff of \(-3\) at each date, so

\[u_{n,i} = \sum_{t=0}^{\infty} \delta^{t}(-3)=-\frac{3}{1-\delta}\]

- A
**trigger strategy**is a strategy, where at each iteration of a repeated game an action is selected based on the coordination state of the game. If all players coordinated in the past then a coordinating action is chosen for the current iteration. Instead, past defections trigger players to choose punishing actions for the current iteration. - Trigger strategies can be further specified as
**Grim trigger strategies**, where the punishment continues indefinitely after a player defects.**Tit for tat strategies**, where the punishment is only applied for a limited number of dates after a defection.

- Players can coordinate by using trigger strategies.
- If at all previous dates the other player has denied, then deny. Otherwise, confess.
- If players coordinate, then each gets a payoff of \(-1\) at each date, thus

\[u_{c,i} = -\frac{1}{1 - \delta}\]

- If player \(i\) deviates at the current date, then her payoff at the current date is \(0\).
- At every subsequent date, her payoff is \(-3\), because her past deviation triggers the other player's punishment.
- Therefore,

\[u_{d,i} = -3\frac{\delta}{1 - \delta}\]

- Coordination can be supported if such a deviation is not profitable, i.e.

\[u_{c,i} \ge u_{d,i} \iff \delta \ge \frac{1}{3}\]

- As long as players are patient enough, the underlying threats of trigger strategies make coordination feasible.

- A game is called
**sequential**if its players play sequentially instead of simultaneously. - Nash equilibria also exist in such games.
- We can find some of them using backward induction.
- The best action of the player that acts at the last date is calculated.
- Given this best response, the best action of the player that acts at the previous to last date is calculated.
- We continue in this fashion until we have calculated the best action of the player who acts at the initial date.

- \(SPE = \left\{ \left\{Bottom, \left(Left', Right \right)\right\}, \left\{Bottom, \left(Right', Right \right)\right\}\right\}\)

- A
**subgame**of a dynamic game is the restriction of the game starting from a particular decision node and including all subsequent decision nodes and branches (actions) of the original game. - A collection of strategies, one for each player, such that its restriction to each subgame of the original game constitutes a Nash equilibrium of this subgame is called
**subgame perfect equilibrium**. - This implies that the past does not matter in optimal decisions once a decision node is reached.
- Equilibria of this type are typically abbreviated as SPE.
- Backward induction can be used to calculate subgame perfect equilibria.

- A process through which two or more people decide how to share a surplus is called
**cooperative bargaining**(or simply**bargaining**). - Players negotiate how to divide the surplus (a value) in one or more rounds.

- There are two players negotiating how to share a surplus of unit value.
- Player \(A\) moves first and makes an offer \(x\in[0,1]\).
- Player \(B\) moves second and decides whether to accept or reject the offer.
- If the offer is accepted, player \(A\) gets \(x\), and player \(B\) gets \(1-x\).
- If the offer is rejected, both players get zero.

- Player \(B\) accepts if \(1-x \ge 0\) or, equivalently, if \(x\le 1\).
- Player \(A\) offers \(x = 1\).

- Suppose that player \(B\) can make a counteroffer.
- She can offer \(y\in[0,1]\) if she rejects the offer of player \(A\).
- If the counteroffer is accepted, player \(A\) gets \(1-y\), and player \(B\) gets \(y\).
- If the counteroffer is rejected, both players get zero.

- Player \(A\) accepts the counteroffer if \(1-y \ge 0\) or, equivalently, if \(y\le 1\).
- Player \(B\) offers \(y = 1\).
- Player \(B\) accepts the first offer if \(1-x \ge y = 1\) or , equivalently, if \(x \le 0\).
- Player \(A\) offers \(x = 0\).

- Suppose that the counter-proposal game is infinitely repeated until a deal is reached.
- Every time a player rejects an offer, she makes a counteroffer.
- Players discount every offer-round with factors \(\delta_{A},\delta_{B}\in[0,1)\).

- Suppose the game is at date \(t\) and player \(B\) makes an offer.
- Player \(A\) accepts if \(y\le 1\), so player \(B\) offers \(y=1\).
- At date \(t-1\), player \(B\) accepts if \(x\le 1-\delta_{B}\), so player \(A\) offers \(x=1-\delta_{B}\).
- At date \(t-2\), player \(A\) accepts if \(y\le 1 - \delta_{A} + \delta_{A}\delta_{B}\), so player \(B\) offers \(y=1 - \delta_{A} + \delta_{A}\delta_{B}\).
- Recursively, one can show that player \(A\) offers

\[x = \frac{1-\delta_{B}}{1-\delta_{A}\delta_{B}}.\]

- If player \(A\) becomes more patient (\(\delta_{A}\ \uparrow\))
- she is more willing to postpone acceptance for the next date
- player \(B\) loses bargaining power
- player \(A\) gets a greater part of the surplus (\(x\ \uparrow\))

- If player \(B\) becomes more patient (\(\delta_{B}\ \uparrow\))
- she is more willing to postpone acceptance for the next date
- player \(A\) loses bargaining power
- player \(A\) gets a smaller part of the surplus (\(x\ \downarrow\))

- Much of modern work in game theory is dynamic.
- The folk theorem is a fundamental theoretical result stating that in infinitely repeated games, any feasible payoff vector can be achieved by a subgame perfect equilibrium if players are sufficiently patient.
- Since its development (Friedman, 1971), much subsequent work has focused on equilibrium refinements that give stricter predictions.
- Another active area of work in game theory focuses on extensions of preferences of players that include behavioral traits (e.g., regret, cognitive costs, etc.).

- Time is of the essence in strategic interactions.
- Many outcomes of simultaneous interactions can be overturned when time is taken into account.
- If there is a future, coordination can be supported even in cases when the corresponding simultaneous interaction results in non coordination (i.e. the prisoners' dilemma).
- Patience is central in determining what types of coordination can be achieved and how the coordination gains can be split.

- Players can use strategies involving threats and promises to induce coordination.
- Nevertheless, these promises and threats have to be credible.
- The subgame perfect equilibrium is a refinement of the Nash equilibrium accounting for credibility issues.

- Competition in real markets is not a static phenomenon. Firms can change their choices from date to date and adapt their strategies based on past events and the reactions of competitive firms.

- In such fluid settings, some firms take the initiative and set the pace of competition in the market. Other firms follow.
- Do firms benefit from assuming a market leader role?
- How does the sequence of moves affect the market power?
- Why does market entry influence the behavior of incumbent firms?

Structure

- The Model T (Case Study)
- The Stackelberg model
- Sequential Competition in Prices
- The Role of Market Entry in Competition
- Current Field Developments

Learning Objectives

- Describe the impact of move order on market power under quantity competition.
- Describe the impact of move order on market power under price competition.
- Highlight the welfare effects of leadership under various competition means.
- Illustrate the effect of free entry in dynamic competition.
- Illustrate the importance of credibility in entry deterrence.

People can have the model T in any color—so long as it's black.

Henry Ford

- Ford and General Motors are two of the largest automobile companies worldwide.
- They were both founded in the beginning of the \(20^{\text{th}}\) century.
- Since then, they have been competing for the lead in the US automobile market.

- Henry Ford attempted two times to start an automobile business and failed.

- His third attempt in 1903 was the Ford Motor Company.
- Automobiles were far from affordable back then.
- Until 1908 Ford sold only hundreds or a few thousands of cars per year.

- Ford introduced the moving assembly line in 1908.

- The new model T was mass produced instead of hand assembled.
- The new production method drove the cost of model T down, making it affordable to more consumers.
- Model T sold millons over the next 20 years.
- Ford Motor Company transformed from a small startup to the leading automobile company.

- William Durant incorporated General Motors.

- There were about 45 different car companies in the US, most of them selling a handful of cars.
- General Motors was the opposite of Ford.
- It produced a wide variety of cars for a wide variety of consumer needs.
- In the first 2 years, General Motors cobbled together 30 companies, 11 of which where automakers.

- Model T's production innovations made Ford the leading car company from about 1910 to 1925.

- The reluctance of Ford to keep introducing innovations and the absence of flexibility changed the situation.
- In 1925, GM surpassed Ford in total revenue and kept ahead until 1986.
- Eventually in 1927, Ford shutdown for 6 months to update its production lines for Model A.
- GM also surpassed Ford in total sales during this period.

- The
**Stackelberg**model of oligopoly describes a market structure with two or more firms such that- the market does not suffer from any other market failure (imperfect information, externalities, etc),
- no other firms can enter the market,
- firms sell a homogeneous product,
- firms try to maximize their profits,
- consumers are price takers, firms choose the quantities that they produce, the leader chooses first, and the follower(s) choose afterward, and
- consumers try to maximize their utility.

- The leader chooses the quantity it produces first.
- Thus, the follower does not face the entire market demand but only the demand remaining after the leader's choice.
- The difference between the market demand and the aggregated supplied quantities of all competitive firms is a firm's
**residual demand**.

- We solve the problem with backward induction.
- The follower claims the residual demand.
- For any given quantity \(q_{1}\) produced by the leader, the follower's problem is

\[\max_{q_{2}} \left\{ p(q_{1} + q_{2})q_{2} - c_{2}(q_{2}) \right\}.\]

- Interior optimal solutions require

\[p'(q_{1} + q_{2})q_{2} + p(q_{1} + q_{2}) = c_{2}'(q_{2}).\]

- From this condition, we obtain (solving for \(q_{2}\)) the best response of the follower, say

\[q_{2} = b_{2}(q_{1}).\]

- The leader anticipates the best response of the follower and solves

\[\max_{q_{1}} \left\{ p(q_{1} + b_{2}(q_{1}))q_{1} - c_{1}(q_{1}) \right\}.\]

- Its optimality condition is given by

\[p'(q_{1} + b_{2}(q_{1})) \left(1 + b_{2}'(q_{1})\right) q_{1} + p(q_{1} + b_{2}(q_{1})) = c_{1}'(q_{1}).\]

Suppose that the demand and cost functions are given by

\begin{align*} p(q) &= p_{0} + p_{1} q, \\ c_{1}(q_{1}) &= c q_{1}, \\ c_{2}(q_{2}) &= c q_{2}. \end{align*}

- The follower's necessary condition becomes

\[p_{1}q_{2} + p_{0} + p_{1}(q_{1} + q_{2}) = c.\]

- Then, the best response of the follower is

\[b_{2}(q_{1}) = \frac{c - p_{0} - p_{1}q_{1}}{2 p_{1}}.\]

- The leader solves

\[\max_{q_{1}} \left\{ p\left(q_{1} + \frac{c - p_{0} - p_{1}q_{1}}{2 p_{1}}\right)q_{1} - c(q_{1}) \right\}.\]

- Its optimality condition is given by

\[\frac{p_{1}}{2}q_{1} + p_{0} + \frac{c - p_{0}}{2} + \frac{p_{1}}{2}q_{1} = c.\]

- Therefore, the leader produces

\[q_{1}^{\ast} = \frac{c - p_{0}}{2 p_{1}}.\]

- Given the leader's quantity, the follower produces

\[q_{2}^{\ast} = b_{2}(q_{1}^{\ast}) = \frac{c - p_{0}}{2 p_{1}} - \frac{1}{2}\frac{c - p_{0}}{2 p_{1}} = \frac{c - p_{0}}{4 p_{1}}.\]

- The market quantity is

\[q^{\ast} = q_{1}^{\ast} + q_{2}^{\ast} = 3\frac{c - p_{0}}{4 p_{1}}.\]

- The market price is

\[p(q^{\ast}) = p_{0} + p_{1} q^{\ast} = \frac{p_{0} + 3 c}{4}.\]

- The follower makes profit

\[\pi_{2} = \left(p(q^{\ast}) - c\right) q_{2}^{\ast} = - \frac{\left(p_{0} - c\right)^{2}}{16p_{1}}.\]

- The leader's profit is

\[\pi_{1} = \left(p(q^{\ast}) - c\right) q_{1}^{\ast} = - \frac{\left(p_{0} - c\right)^{2}}{8p_{1}}.\]

- The firms' profits in the Cournot model with symmetric costs are

\[\pi_{c} = - \frac{\left(p_{0} - c\right)^{2}}{9p_{1}}.\]

- Compared to the firms' profits in the Cournot model, we have

\[\pi_{1} > \pi_{c} > \pi_{2}.\]

- The leader makes more profit compared to Cournot competition, while the follower makes less profit.
- However, aggregate profits in the market are less compared to Cournot, i.e.,

\[\pi_{1} + \pi_{2} < 2 \pi_{c}.\]

- Consider a variation of the Stackelberg game in which firms are price setters.
- This is the sequential version of the Bertrand model.
- There are two firms \((i, j \in \{1,2\})\) with marginal cost equal to \(c\).
- Firm \(1\) is the leader (moves first), and firm \(2\) is the follower (moves second).
The demand for firm \(i\) is

\begin{align*} d_{i}(p_{i}, p_{j}) = \left\{\begin{aligned} &10 - \frac{1}{2}p_{i} & p_{i} < p_{j} \\ &5 - \frac{1}{4}p_{i} & p_{i}=p_{j} \\ &0 & p_{i} > p_{j} \end{aligned}\right.. \end{align*}- The firm with the lowest price gets all the demand.
- If prices are equal, demand is equally split.

- Suppose that firm \(1\) sets a price \(p_{1}\) that is greater than the marginal cost of firm \(2\) (i.e., \(c\)).
- Firm \(2\) can undercut by a small amount and grab all the market. For instance, set price \(p_{2} = \frac{c + p_{1}}{2}\).
- Thus, firm \(1\) can only set a price equal to firm \(2\)'s marginal cost.

- The only possible equilibrium is both firms to set a price equal to the (common) marginal cost.
- Firms do not have any incentive to deviate.
- Setting lower prices leads to losses.
- Setting higher prices leads to zero profits.
- The order with which firms move does not affect the market outcome.

- Consider a market with one firm already operating and a potential entrant.
- The entrant decides whether to enter the market.
- The incumbent decides whether to follow aggressive or complying competition behavior.

- \(SPE = \left\{ \left(Stay\ out, Fight \right) \right\}\)

- \(SPE = \left\{ \left(Enter, Don't\ fight \right) \right\}\)

- We extend the Cournot duopoly model by allowing firms to choose whether they enter the market.
- Firms enter the market when they can make profits.
- Firms incur a fixed cost \(\bar c\) upon entry.

- There is an infinite number of potential entrants.
- The market's inverse demand is

\[p(q) = p_{0} + p_{1}q \quad(p_{0}>0,\ p_{1}<0).\]

- All firms have costs

\[c(q) = c_{1}q \quad(c_{1}>0).\]

- The firms that enter the market choose their quantities at the second date simultaneously.
- At the first date, the entrants decide how many of them enter the market.

- When \(n\) firms enter the market, each firm makes profit

\[\pi_{i}(n) = -\frac{(c_{1} - p_{0})^{2}}{(n + 1)^{2} p_{1}} - \bar c.\]

- In equilibrium

\[\pi_{i}(n^{e}) = 0 \iff n^{e} = \frac{p_{0} - c_{1}}{\sqrt{- \bar c p_{1}}} - 1.\]

- The social welfare is calculated by

\[W(n) = \int_{0}^{n} p(s q(s)) \left(q(s) + sq'(s)\right) \mathrm{d} s - n c(q(n)) - n \bar c.\]

- Aggregate profit is maximized when

\[p(n q(n))\left(q(n) + n q'(n)\right) - c(q(n)) - n c'(q(n))q'(n) = \bar c .\]

- This implies that

\[n^{*} = \sqrt[3]{-\frac{(p_{0} - c_{1})^{2}}{p_{1} \bar c}} - 1 .\]

- Comparing with the unregulated entry equilibrium, we have

\[ n^{*} < n^{e} .\]

- With quantity competition, unregulated entry results in excessive entry of firms.

- Market dynamics and entry constitute important components of competition policy.
- Mergers and acquisitions are dynamic phenomena modifying the number of firms in the market and their market power.
- Merger cases are central from both an economic and competition law perspective.
- In the US and EU, antitrust laws aim to reduce or avoid excessive market concentration.
- Dynamic market models are commonly used to assess mergers and their impact on market power in court cases.

- The sequence with which firms act in a market can influence market power.
- If firms compete in quantities, then the leader has a first move advantage.
- If firms compete in prices, then the sequence of moves is irrelevant.

- Competition forces do not concern only firms who already entered in a market.
- Incumbent firms strategically interact with potential competitors looking to enter the market.
- Free entry is a characteristic of market competition that can reduce firms' profits and result to low prices.
- On some occasions (e.g. entry costs), excessive entry can result to economic inefficiencies.

- Markets with intense competition tend to reduce the competing firms' market power. Firms could form cartels to control the market and extract a greater share of the economic surplus if left unregulated. For this reason, collusion and cartel formation are illegal practices in most market economies today.

- However, legally binding contracts are not necessary for firms to coordinate. Firms can use dynamic strategies to collude tacitly.
- What kind of strategies can lead to tacit collusion?
- What is the role of the means of competition in tacit collusion?
- How can competition authorities measure market power?

Structure

- Our Customers are Our Enemies (Case Study)
- Tacit Collusion
- Trigger Strategies with Quantity Competition
- Trigger Strategies with Price Competition
- Market Power
- Current Field Developments

Learning Objectives

- Illustrate that in dynamic settings, credible promises and threats can be used to induce tacit collusion.
- Illustrate that tacit collusion is achievable both when firms compete in quantities and prices
- Describe tacit collusion under price competition.
- Describe tacit collusion under quantity competition.
- Explain how market power can be statistically measured and estimated.

- Lysine is an amino acid that speeds the development of lean muscle tissue in humans and animals.
- It is essential for humans, but we cannot synthesize it.
- It has to be obtained from the diet.

- At the end of the 1980s, the world lysine industry consisted of three significant sellers:
- Ajinomoto,
- Kyowa, and
- Sewon.

- The three largest consumption regions were Japan, Europe, and North America.
- Most production took place in Japan, but it was based on imports of US dextrose.
- Ajinomoto had the largest share of the world market.

- In February 1991, Archer Daniel Midland Co. (ADM) entered the market and built by far the world's largest lysine plant in the US.

- ADM hired biochemist Mark Whitacre, Ph.D., as head of the new division.
- ADM's plant was three times the size of Ajinomoto's largest plant.
- ADM gave Ajinomoto and Kyowa executives an unrestricted tour to show its production capacity.
- Companies engaged in a price war.
- Three months before ADM's entry, the average US lysine price was \($1.22\) per pound.
- After an 18-month price war, the US price averaged \($0.68\) per pound.
- ADM's share of the US market reached \(80\%\).

- After the price war, ADM was willing to soften competition.

- In 1992, Mark Whitacre and his boss Terrance Wilson met with top Ajinomoto and Kyowa managers.
- Wilson proposed forming a world lysine association that would regularly meet.
- The new association would collect and distribute market information.
- Wilson also suggested that the new association could provide a convenient cover for illegal price-fixing discussions! (Connor, 2001)
- After a year, the lysine association was founded, met quarterly, and performed the two functions that Wilson proposed.

- There were \(25\) price fixing meetings in total.

- The first one took place in the Nikko Hotel in Mexico on June 23, 1992.
- The average Lysine price immediately jumped by more than \(12\%\).
- Consensus was not always easy to reach. The companies distrusted each other!
- There was a breakdown of the cartel during the spring and summer of 1993, and the lysine price plummeted.
- The crisis was resolved at a meeting in Irvine, California in October 1993 between ADM's and Ajinomoto Executives. But…
- This meeting and many others were caught on video by the FBI.

WILSON: The only thing we need to talk here because we are gonna get manipulated by these God damn buyers, they're sh, they can be smarter than us if we let them be smarter.

MIMOTO: (Laughs).

WILSON: Okay?

MIMOTO: (ui).

WILSON: They are not your friend. They are not my friend. And we gotta have 'em. Thank God we gotta have 'em, but they are not my friends. You're my friend. I wanna be closer to you than I am to any customer. 'Cause you can make us, I can make money, I can't make money. At least in this kind of a market. And all I wanna is ta tell you again is let's-let's put the prices on the board.

Co-conspirator explains how end-of-year compensation scheme eliminates incentives to cheat on cartel

- In 1992, Mark Whitacre became an FBI whistle-blower. He is the highest-level corporate executive to ever have done so.
- Whitacre's wife pressured him into becoming a whistle-blower. She threatened to inform the FBI herself, if Whitacre wouldn't do it.
- Whitacre informed the FBI that he and other ADM executives performed illegal price-fixing operations.
- Over the next three years, Whitacre collected information and recorded conversations with ADM executives and competitors.
- ADM settlement involved the greatest US federal charges at the time.
- Whitacre was convicted for embezzling and money laundering, which he performed while cooperating with the FBI in the price fixing case.

- Why did ADM initially engage in a price war?

- Why did it initiate the price fixing discussions afterward?
- Why was there so much distrust among companies?

- When there is a future, firms can use reputation and/or threats to coordinate.
- Coordination increases their profits.
- Explicit contracts are not needed.
- Trigger strategies can induce coordination.
- Trigger strategies work both when firms compete in quantities and prices.

- When coordinating, firms produce at the monopolistic level and split the market.
- Alternatively, firms play their static Cournot strategies.
- On every date, there are two potential game states.
- Either both firms have always cooperated in the past.
- Or, at least one of them deviated.

- The trigger strategy is to produce the monopolistic quantity at state 1 and the Cournot quantity at state 2.

- Suppose that both firms discount future profits by \(\delta \in (0,1)\).
- Firms aim to maximize the series of discounted flow profits, i.e.

\[V_{i} = \max_{(q_{i,t})_{t}} \left\{ \sum_{t=0}^{\infty} \delta^{t} \pi_{i,t}(q_{1,t}, q_{2,t}) \right\}.\]

- There are many equilibria in the game.
- The non coordinating equilibrium is one in which the stage game Nash equilibrium is played at every date.
- All firms use the oligopolistic quantity competition production levels at every date, which leads to flow profits

\[\pi_{i,t} = - \frac{(c_{1}-p_{0})^{2}}{9 p_{1}} \quad\quad (i=1,2\quad t\ge 0).\]

- Each firm's expected future series of profits is

\[V_{i} = - \frac{1}{1-\delta}\frac{(c_{1}-p_{0})^{2}}{9 p_{1}} \quad\quad (i=1,2\quad t\ge 0).\]

- Another equilibrium can be obtained when firms play the trigger strategies.
- Firms produce half the monopolistic quantity and split the monopolistic profits, i.e.,

\[\pi_{i,t} = - \frac{1}{2}\frac{(c_{1}-p_{0})^{2}}{4 p_{1}} \quad\quad (i=1,2\quad t\ge 0).\]

- If firms coordinate with these profits as flow utilities, they get

\[V_{m, i} = - \frac{1}{1-\delta}\frac{(c_{1}-p_{0})^{2}}{8 p_{1}} \quad\quad (i=1,2\quad t\ge 0).\]

- Is there any incentive to deviate?
- Suppose that firm 1 deviates at the current date.
- The best response to firm 2's choice of monopolistic profits is

\[q_{1,0} = \frac{3}{8}\frac{c_{1}-p_{0}}{p_{1}}.\]

- Then, firm 1's profit at the current date is

\[\pi_{1,t} = - \frac{9}{64}\frac{(c_{1}-p_{0})^{2}}{p_{1}}.\]

- On future dates, the firms revert to the non coordinating quantities because they use trigger strategies.
- The total discounted profit of the deviating firm is

\[V_{d,1} = - \frac{9}{64}\frac{(c_{1}-p_{0})^{2}}{p_{1}} - \frac{\delta}{1 - \delta} \frac{(c_{1}-p_{0})^{2}}{9 p_{1}}.\]

- The coordination outcome is sustainable if the deviation profit is less than the coordination profit, namely if

\begin{align*}
V_{d,1} &= - \frac{9}{64}\frac{(c_{1}-p_{0})^{2}}{p_{1}} - \frac{\delta}{1 - \delta} \frac{(c_{1}-p_{0})^{2}}{9 p_{1}} \\
&< - \frac{1}{1 - \delta} \frac{(c_{1}-p_{0})^{2}}{8 p_{1}} = V_{m,1}.
\end{align*}

- This is equivalent to \(\delta > \frac{9}{17}\).
- As long as firms value future profits enough, there is room for cooperation.

- When coordinating, firms produce at the monopolistic level and split the market.
- Alternatively, firms play their static Bertrand strategies.
- On every date, there are two potential states.
- Either both firms have always cooperated in the past.
- Or, at least one of them deviated.

- The trigger strategy is to use the monopoly price at state 1 and the Bertrand price at state 2.

- Suppose again that both discount future profits by \(\delta \in (0,1)\).
- Firms aim to maximize the series of discounted flow profits, i.e.

\[V_{i} = \max_{(p_{i,t})_{t}} \left\{ \sum_{t=0}^{\infty} \delta^{t} \pi_{i,t}(p_{1,t}, p_{2,t}) \right\}.\]

- Firms price at marginal cost when non coordinating.
- They make zero profits at each date.
- Therefore, \(V_{i}=0\).

- As in the case of quantity competition, if firms produce half the monopolistic quantity and split the monopolistic profits, they get

\[\pi_{i,t} = - \frac{1}{2}\frac{(c_{1}-p_{0})^{2}}{4 p_{1}} \quad\quad (i=1,2\quad t\ge 0).\]

- If firms coordinate, then

\[V_{m, i} = - \frac{1}{1-\delta}\frac{(c_{1}-p_{0})^{2}}{8 p_{1}} \quad\quad (i=1,2\quad t\ge 0).\]

- Suppose that firm 1 deviates at the current date.
- The best response to firm 2's choice of monopolistic pricing is to slightly undercut the market price by \(\varepsilon\)
- Then, firm 1 takes all the market and makes almost the monopolistic profit
- For simplicity, drop \(\varepsilon\), so that

\[\pi_{1,t} = - \frac{(c_{1}-p_{0})^{2}}{4 p_{1}}.\]

- On future dates, the firms have zero profits because they use trigger strategies.
- The total discounted profit of the deviating firm is

\[V_{d,1} = - \frac{(c_{1}-p_{0})^{2}}{4 p_{1}}.\]

The coordination outcome is sustainable if the deviation profit is less than the coordination profit, namely if

\begin{align*} V_{1,d} &= - \frac{(c_{1}-p_{0})^{2}}{4 p_{1}} \\ &< - \frac{1}{1 - \delta} \frac{(c_{1}-p_{0})^{2}}{8 p_{1}} = V_{1,m}. \end{align*}- This is equivalent to \(\delta > \frac{1}{2}\).
- As long as firms value future profits enough, there is room for cooperation.
- Why is the lower bound \(\delta\) in quantity competition greater than in price competition?

- In legal cases of competition law, market power is a central element based on which decisions are drawn.
**Market power**refers to the ability of the firm to raise prices above marginal cost (the perfectly competitive price level).- Marginal cost is not always observable, so it is not always easy to assess market power.

- The
**Lerner index**(usually denoted \(L\)) is defined as the markup, i.e., the difference between price and marginal cost, as a percentage of the price.

\[L = \frac{p-c'}{p}\]

- Prices are observed, but marginal costs are typically not, and firms are not always eager to reveal this information.

- A
**concentration index**is a statistic that measures the degree of concentration of the market. A market is concentrated when only a few firms have a large share of the market. - The
**concentration ratio**is the sum of the market shares of a subset of firms in the market. For \(n\) firms in the market, with \(\alpha_{i} = q_{i} / Q\) denoting the share of firm \(i\), the \(m\text{-firms}\) concentration ratio is given by

\[I_{m} = \sum_{i=1}^{m} \alpha_{i}.\]

- If \(I_{m}\) is close to one, it means that most of the market is controlled by the \(m\) firms included in the calculation.
- If \(m\) is small, this suggests that the market is concentrated.

- The
**Herfindahl Index**is a statistic that measures the degree of concentration of the market by considering the full distribution of market shares. It is defined as the sum of squares (\(\mathcal{L}^2\) norm) of market shares of all active firms in the market. - For \(n\) firms in the market, with \(\alpha_{i} = q_{i} / Q\) denoting the share of firm \(i\), the Herfindahl index is

\[I_{H} = \sum_{i=1}^{n} \alpha_{i}^{2}.\]

- The closer is the value of \(I_{H}\) to one, the more concentrated the market is.

- Suppose that we know the inverse market demand \(p(q,x)\), where \(q\) is the market quantity and \(x\) is a vector of other exogenous characteristics.
- One approach to estimate market power is to start from the equation

\[MR(\lambda) = p + \lambda \frac{\partial p(q,x)}{\partial q} q\]

- If \(\lambda=0\), then \(MR(\lambda) = p\), i.e., the market is perfectly competitive.
- If \(\lambda=1\), then the market is a monopoly, i.e.,

\[MR(\lambda) = p + \frac{\partial p(q,x)}{\partial q} q.\]

- If \(\lambda=1/n\), then the market is represented by a symmetric \(n\text{-firm}\) Cournot model, i.e.,

\[MR(\lambda) = p + \frac{1}{n}\frac{\partial p(q,x)}{\partial q} q.\]

- Suppose that \(c'(q,w)\) is the marginal cost function, where \(w\) is a vector of exogenous characteristics affecting cost.
- In equilibrium, for all firms in the market, it holds

\[p + \lambda \frac{\partial p(q,x)}{\partial q} q = c'(q,w).\]

- From this expression, we can obtain estimates of \(\lambda\).

- Recent work further investigates methods for estimating market power.
- There is a plethora of methods for estimating market power (Perloff, Karp, & Golan, 2007).
- Recent antitrust cases in the EU are those against Google for Goggle Shipping and Google AdSense.
- Google has been fined with over \(8\) billion Euro for these cases.
- In 2020, a case has been filed against Facebook in the US for suppressing competition from social media rivals.

- Firms can employ trigger strategies to induce collusion in the market.
- Explicit use of contracts is not required.
- Collusion can be sustained both under quantity and price competition.
- Quantity competition requires firms to value future profits more than price competition.
- Market power can be measured by statistics such as the Herfindahl index.
- Market power can be estimated using a variation of the first order condition of the Cournot model.

- The role of information is central in strategic interactions. Observing other players' actions before choosing leads to fundamentally different interactions and outcomes. Unobserved actions are not the only pieces of information relevant when players interact.

- In many social interactions, players are not fully aware of the state of nature of the game. They are unaware of the characteristics of other players with whom they interact.
- How can we analyze interactions under such uncertain conditions?
- How do economic agents interact with one another when information is incomplete?
- Does uncertainty exacerbate or diminish the intensity of social dilemmas?

Structure

- How to Win at Monopoly (Case Study)
- Bayesian Games
- A Bayesian Game Example
- Information Asymmetries
- Used Automobile Market Example
- Current Field Developments

Learning Objectives

- Illustrate the role of expectations in stochastic social interactions.
- Describe the types of uncertainty encountered in social interactions.
- Explain how the concept of equilibrium is adjusted to account for uncertainty.
- Describe how the asymmetry of information can lead to economic inefficiencies.

- Monopoly is one of the most popular board games.

- Each player's objective is to force her friends and family into poverty.
- It ends when all but one player go bankrupt. Or when someone flips the board in the midst of cheating accusations.

- Monopoly is a game of chance.

- But uncertainty is not uniform.
- Each square has a different probability of being reached.
- For instance, reaching a light blue property square is the most probable outcome of the first move.

- We can do an analogous calculation for each square as a starting point.

- Accounting for the possibility of going to jail after three double dice throws…
- Jail is by far the most probable square.
- We can calculate the probabilities of landing at each square.
- Orange set benefits from players leaving jail.
- The red and yellow sets follow closely.

- Which sets are the most lucrative investments?

- Most expensive properties require greater investments for building hotels (lower intercept).
- But they yield more income once an opponent lands on them (greater slope).
- Three sets increase the chances of landing (greater slope).
- But they also require more investments to build hotels (lower intercept).

- Stay away from utilities!

- Railways are affordable but unlikely to get you anywhere fast.
- When playing against one opponent, orange or light blue sets are good.
- Also good with more opponents, but only in the early stages.
- With two or three opponents (longer game), orange and red are better.
- With more than three opponents, green becomes your best shot.

- Information uncertainty can be classified into two broad categories.
- Uncertainty concerning the actions of others.
- Uncertainty concerning the types of others.

- Both categories of uncertainty can coexist in social interactions.

- An
**imperfect information game**is a game in which at least one player is uninformed about the actions of other players. - All one shot (static) games in which players move simultaneously are imperfect information games. E.g., the prisoners' dilemma.
- Sequential games with non trivial information sets (i.e., sets that contain more than one decision node) are imperfect information games.

- An
**incomplete information game**is a game in which at least one player is unaware of the types of other players. - For example, participants in auctions are not fully informed about other participants' preferences (valuations) for the auctioned objects.
- In bargaining, players may not know the reservation values of other players.

- A game with incomplete information, in which the probability distribution of types is common knowledge to all players, and players reach their decisions by calculating Bayesian probabilities, is called a
**Bayesian game**. - A Bayesian game is a description of a social interaction specifying
- the players (who is participating?),
- the feasible actions (when is someone playing? What can she do?)
- the information (what is known by players when making their decisions?)
- the payoffs (what is the outcome for each possible combination of actions?)
- the states of nature (what can be the types of the players in the game?)
- the probability distribution of states (how probable is each type combination?)

- Consider a random variable \(x\) such that
- \(x=12\) with probability \(2/3\) and
- \(x=0\) with probability \(1/3\)

- Player \(A\) observes \(x\) before playing, while player \(B\) does not.

- The
**Harsanyi's transformation**is a method that allows us to represent static Bayesian games in the extensive form. - The idea of the transformation is to include an additional player (nature) to represent various states of the game.
- The
**Bayesian extensive form**of a Bayesian game is the extensive form representation resulting from Harsanyi's transformation.

- What is the Bayesian extensive form of the previous Bayesian game example?

- Consolidating the players' choices under different types and calculating the expected payoffs allows us to represent static Bayesian games in the normal form.
- Each player's actions are combinations of actions at each state of the game.
- The payoffs of each player are expected values over the combined actions.

- The
**Bayesian normal form**is the consolidating table form representation of a Bayesian game.

- How can we find the strategies in the Bayesian normal form of the example?
- Player \(A\) can be in state \(x=12\) or in state \(x=0\). Thus, she has actions \[\left\{Top_{12}Top_{0}, Top_{12}Bottom_{0}, Bottom_{12}Top_{0}, Bottom_{12}Bottom_{0}\right\}.\]
- Player \(B\) has only one type, so her actions are \(\left\{Left, Right\right\}\).

- How can we find the payoffs in the Bayesian normal form of the example?
The expected payoffs when \(A\) chooses \(Top_{12}Top_{0}\) and \(B\) chooses \(Left\) are

\begin{align*} \mathbb{E} u_{A}(Top_{12}Top_{0}, Left) &= \frac{2}{3}12 + \frac{1}{3}0 = 8 \\ \mathbb{E} u_{B}(Top_{12}Top_{0}, Left) &= \frac{2}{3}9 + \frac{1}{3}9 = 9 \end{align*}The expected payoffs when \(A\) chooses \(Top_{12}Bottom_{0}\) and \(B\) chooses \(Left\) are

\begin{align*} \mathbb{E} u_{A}(Top_{12}Bottom_{0}, Left) &= \frac{2}{3}12 + \frac{1}{3}6 = 10 \\ \mathbb{E} u_{B}(Top_{12}Bottom_{0}, Left) &= \frac{2}{3}9 + \frac{1}{3}0 = 6 \end{align*}

- What is the Bayesian normal form of the previous Bayesian game example?

- A collection of strategies, one for each player and for each state, such that each strategy constitutes a best response to the remaining players’ strategies, is called a
**Bayesian Nash equilibrium**(typically abbreviated BNE). - For static Bayesian games, the Bayesian Nash equilibria can be obtained by calculating the Nash equilibria of the Bayesian normal form

- What is the Bayesian Nash equilibrium of the previous Bayesian game example?

- \(BNE = \left\{ \left\{Bottom_{12}Bottom_{0}, Right\right\} \right\}\)

- In games with incomplete or imperfect information, there can be imbalances between the information available to the players.
- In stochastic games, we say that there is
**information asymmetry**whenever at least one of the agents has access to information unavailable to other agents. - Information asymmetries can crucially affect the balance of power between economic agents.

- Consider the interaction of a seller and buyer in the used automobile market.
- The quality of the car is stochastic.
- Nature draws a peach (car of good quality) with probability \(q\) and a lemon (car of bad quality) with probability \(1-q\).
- The seller has more information than the buyer.
- Before she plays, she observes whether she got a peach or a lemon.
- The buyer does not have this information (information asymmetry). She only knows the distribution of types (\(q\), \(1-q\)).

- Suppose that irrespective of the type, the buyer always values the car more than the seller (so trade can be beneficial).
- A peach is worth \(3\) for the buyer and \(2\) for the seller.
- A lemon is worth \(1\) for the buyer and \(0\) for the seller.

- Both players simultaneously decide whether to trade or not at a market price \(p\).
- However, if the market price \(p\) is above the buyer's valuation for a lemon, the buyer would not want to trade a lemon at the market price.

- The Bayesian normal form of the game is

- The no trade equilibrium \(\left\{NN, N\right\}\) is valid for all prices \(p\ge 0\).
- Additionally, if \(p\ge 3\) (car is too expensive), then there are three more BNE in which no trade occurs.
- The buyer always does not trade, and the seller can choose any action \(\left\{ \left\{TT, N\right\}, \left\{TN, N\right\}, \left\{NT, N\right\} \right\}\).

- Instead, if \(1\le p \le 3\), there are two more no trade equilibria.
- The seller wants to trade only lemons. The buyer does not trade because the price is too high for a lemon \(\left\{NT, N\right\}\).
- The seller always trades, but the probability of having peach is small, i.e., \(q\le (p-1)/2\).
- The buyer thinks that it is more likely to pay too high a price for a lemon, so she does not trade \(\left\{TT, N\right\}\).

- If \(0\le p\le 1\) (car is too cheap), then there is a BNE in which only lemons are traded.
- The price does not cover the peach valuation of the seller.
- The seller only trades lemons. The buyer agrees because the price is low \(\left\{NT, T\right\}\).

- If \(2\le p\le 3\), there is a BNE in which both lemons and peaches are traded.
- The seller always trades, and the probability of having peach is good, i.e., \(q\ge (p-1)/2\).
- The buyer thinks that it is quite likely to pay a good price for a peach, so she trades \(\left\{TT, T\right\}\).

- Most models used in market calibrations and estimations are stochastic.
- Dynamics and stochasticity are commonly both present in economic models.
- Future is usually modeled as being uncertain.
- Finding equilibria in dynamic, stochastic games continues to be an open problem.
- Systematic ways to find all or select particular equilibria in such games are unknown.
- Recent work in game theory also includes information processing cost in the analysis.

- There are two basic types of information uncertainty in social interactions.
- Imperfect information (some actions of other agents are not observed).
- Incomplete information (some types of other agents are not observed).

- The Bayesian Nash equilibrium extends the idea of Nash equilibrium in stochastic games.
- Information asymmetries affect the balance of power in stochastic games.
- Information asymmetries can lead to economic inefficiencies.

- Including uncertainty in market models complicates the analysis. However, some results obtained when ignoring it can be less conducive. For instance, the nature of online marketplaces has many characteristics resembling price competition.

- Yet, many firms make profits in such marketplaces, contrary to the model predictions of deterministic competition in prices.
- How can uncertainty affect competition in markets?
- Do the insights and results of competition change when uncertainty is taken into account?
- Does uncertainty have a uniform impact in all markets?

Structure

- Web Search (Case Study)
- Competition in Quantities with Cost Uncertainty
- Competition in Prices with Cost Uncertainty
- Comparison with the Deterministic cases and Conclusions
- Current Field Developments

Learning Objectives

- Introduce cost uncertainty in quantity competition and describe the basic mechanisms.
- Illustrate the impact of uncertainty on the market outcomes of quantity competition.
- Introduce cost uncertainty in price competition and describe the basic mechanisms.
- Illustrate the impact of uncertainty on the market outcomes of price competition.

- At the beginning of the 1990s, search engines were not invented yet.

- People had to actually type the exact URL to visit a website.
- So, how did people find websites?

*Yahoo*, founded in 1994, was the first startup company attempting to resolve this issue.

- Its solution was based on manually creating URL directories.
- Similar to yellow pages telephone directories,
*Yahoo*was collecting and categorizing URLs. - Web users had to visit one website and search for the information they were seeking in a hierarchical catalog.
- By 1997, the startup was the second most visited website (behind AOL).

- In 1998, Larry Page and Sergey Brin (the founders of Google) approached
*Yahoo*.

- They pitched
*PageRank*, their search engine algorithm (Arthur, 2011). *PageRank*was offering an alternative way of searching the web.- Instead of browsing a hierarchical catalog, users can find information by entering relevant keywords.
- The new approach was less familiar than catalog searching (like searching the yellow pages).
- It was highly uncertain whether there was user demand for such a tool.

- The business model for the
*PageRank*tool was also uncertain.

- With catalog search,
*Yahoo*could place relevant ads in the corresponding catalogs. - The
*PageRank*tool would take users away from searching the catalog and reduce*Yahoo*'s advertising revenue. *Yahoo*was not interested in*PageRank*.- Soon after,
*PageRank*was patented and became the core algorithm of*Google*'s search engine. *Google*introduced algorithms associating search keywords with relevant ads.- Instead of reducing advertising revenue, the alternative approach led to much greater revenues than
*Yahoo*ever achieved.

- There are two firms in the market.
- The inverse demand function is

\[p(q) = p_{0} + p_{1}q \quad\quad (p_{0}>0,\ p_{1}<0).\]

- Firm \(i=1,2\) has cost function

\[c(q_{i}, s) = c_{s,i} q_{i}.\]

- The random variable \(c_{s,i}\) takes the values \(0 < c_{l} < c_{h} < p_{0}\) with equal probability.
- The value of \(c_{s,i}\) is observed by firm \(i\) but not by firm \(j\) (private information).
- The random variables \(c_{s,i}\) and \(c_{s,j}\) are independent.

- The profit of firm \(i\) is stochastic, even after \(c_{s,i}\) is observed, because the cost of firm \(j\) is not observed.
- Given the observed value of \(c_{s,i}\), firm \(i\) maximizes its expected profit.

\[\max_{q_{s,i}} \sum_{r=l,h} \frac{1}{2} \left[ p(q_{s,i} + q_{r,j})q_{s,i} - c(q_{s,i}, s)\right] \quad\quad (s=l,h).\]

- The necessary condition for firm \(i\) is

\[p_{0} + 2 p_{1} q_{s,i} + p_{1} \sum_{r=l,h} \frac{1}{2} q_{r,j} = c_{s,i}.\]

- Solving for \(q_{s,i}\) gives the best response of firm \(i\) at state \(c_{s,i}\)

\[q_{s,i} = \frac{c_{s,i} - p_{0} - p_{1} \sum_{r=l,h} \frac{1}{2} q_{r,j}}{2 p_{1}}.\]

- Calculating the expected value of the best responses of \(i\) gives

\[\sum_{s=l,h} \frac{1}{2} q_{s,i} = \frac{\sum_{s=l,h} \frac{1}{2} c_{s,i} - p_{1} \sum_{r=l,h} \frac{1}{2} q_{r,j} - p_{0}}{2 p_{1}}.\]

- Since the game is symmetric, we expect \(q_{s,j}=q_{s,i}\) for both states \(s=l,h\), so

\[\sum_{s=l,h} \frac{1}{2} q_{s,i} = \frac{\sum_{s=l,h} \frac{1}{2} c_{s,i} - p_{0}}{3 p_{1}}.\]

- Substituting into the best response, we obtain

\[q_{s,i} = \frac{3c_{s,i} - 2 p_{0} - \sum_{r=l,h} \frac{1}{2} c_{r,i}}{6 p_{1}} = \frac{3c_{s,i} - 2 p_{0} - \mathbb{E} c_{i}}{6 p_{1}}.\]

- Firm \(i\) may produce less or more compared to the deterministic case (say \(q\)) depending on the realization of \(c_{s,i}\).
- If \(c_{s,i}>\mathbb{E} c_{i}\), then production is too costly and \(q_{s,i} < q\).
- If \(c_{s,i}<\mathbb{E} c_{i}\), then production is cheap and \(q_{s,i}>q\).
- On average, uncertainty cancels out \(\mathbb{E} q_{i} = q\).

- The market price and quantity can be either greater or less than in the deterministic case, with uncertainty also canceling out on average.
- However, uncertainty reduces the profits of the firms (why?).
- The more uncertain production gets (i.e., the more volatile is \(c_{s,i}\)), the fewer profits firms make on average.

- There are two firms in the market.
- Firm \(i=1,2\) has cost function

\[c(q_{i}, \theta_{i}) = \theta_{i} q_{i}.\]

- The random variables \(\theta_{i}\) are identically, independently, and uniformly distributed on \([0, 1]\).
- The value of \(\theta_{i}\) is observed by firm \(i\) but not by other firms (private information).
Let the demand for firm \(i\) be

\begin{align*} d_{i}(p_{i}, p_{j}) = \left\{\begin{aligned} &1 - p_{i} & p_{i} < p_{j} \\ &\frac{1 - p_{i}}{2} & p_{i} = p_{j} \\ &0 & p_{i} > p_{j} \end{aligned}\right.. \end{align*}

Given the choice \(p_{j}\) of the other firm, firm \(i\) maximizes its expected profit

\begin{align*} \pi_{i} &= \max_{p_{i}} \mathbb{E} \left[ \left( p_{i}(\theta_{i}) - \theta_{i} \right) d_{i}(p_{i}(\theta_{i}), p_{j}(\theta_{j}))\right] \\ &= \max_{p_{i}} \left\{ \left( p_{i}(\theta_{i}) - \theta_{i} \right) (1 - p_{i}(\theta_{i})) \mathbb{P}(p_{i}(\theta_{i}) < p_{j}(\theta_{j}) ) \right\} . \end{align*}

- With a bit more mathematics and some calculations…
- Firms choose \[p^{\ast}(\theta_{i}) = \frac{1 + 2 \theta_{i}}{3} \quad (i =1, 2).\]
- In contrast with the deterministic case, all firms price above their marginal cost, i.e., \[p^{\ast}(\theta_{i}) > \theta_{i}.\]
- For \(n\) firms the equilibrium prices are \[p^{\ast}(\theta_{i}) = \frac{1 + n \theta_{i}}{n+1} \quad (i =1, \dots, n).\]
- The markup decreases in the number of firms in the market (the market becomes more competitive) \[\frac{\mathrm{d} p^{\ast}(\theta_{i})}{\mathrm{d} n} < 0.\]
- The limiting case gives the perfect competition pricing \[\lim_{n\to\infty} p^{\ast}(\theta_{i}) = \theta_{i}.\]

- Models with dynamic, stochastic competition are state of the art in finance and industrial organization.
- Many of them are not analytically solvable, and numerical methods are used to approximate their solutions.
- Such models are also used in estimations and calibrations to
- examine how well their predictions match observed data, and
- obtain estimates that help organizations and governments to make educated strategic decisions.

- The calculations can get complicated even for simple stochastic models.
- However, stochastic components can make some market models more conducive.
- Quantity competition with stochastic marginal costs results to fewer expected profits compared to when uncertainty is absent.
- Price competition with stochastic marginal costs leads to positive markups.
- Firms have positive profits, contrasting the deterministic case.

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